Stats:
Life Points: 104
Drama Points: 10
Attributes:
STR: 9
DEX: 10
CON: 7
INT: 3
PER: 5
WILL: 4
Qualities:
Vampire Hybrid (10)
Nerves of Steel (3)
Natural Toughness (2)
Attractiveness +3 (3)
Fast Reaction Time (2)
Hard to Kill 10 (8; 2 levels part of Vampire Quality)
Resistance (Pain) 5
Situation Awareness (2)
Enchanted Item 1 (Blessed Silver Bullets)
Drawbacks:
Adversary (5) Vampires, the Authorities
Honorable (1)
Obsession (2) Destroy all Vampires
Reckless (2)
Secret (Vampire-Hybrid-Daywalker) (3)
Showoff (2)
Love (2)
Skills:
Acrobatics: 10
Art: 0
Computers: 1
Crime: 5
Doctor: 1
Driving: 4
Getting Medieval: 7
Gun Fu: 7
Influence: 4 (add Vampire Lore when attempting to detect Vampires)
Knowledge: 2
Kung Fu: 7
Languages: 1 (Russian)
Mr. Fix-It: 0
Notice: 5
Occultism: 1
Science: 1
Sports: 0
Wildcard: Vampire Lore: 5
Maneuver |
Bonus |
Damage |
Notes |
Dodge |
17 |
- |
Defense |
Punch |
17 |
18 |
Bash |
Kick |
16 |
20 |
Bash |
Spin
Kick |
15 |
22 |
Bash |
Jump
Kick |
14 |
30 |
Bash |
Grapple |
19 |
- |
Imparement
Varies |
Sword |
17 |
36 |
Slash/Stab |
Thrown
Special Weapon |
16 |
22 |
Slash/Stab |
Machine
Gun |
17 |
12 |
Bullet;
fires bursts |
Explination
Vampire Hybrid (10 point Quality)
Gains:
+3 Strength, +2 Dexterity, +2 Constitution.
2 Levels of Hard to Kill
Mental Problems (Cruelty)
Vampire Senses (+2 on Perception Rolls, +4 when blood is involved)
Addiction (5 points) – Blood Substitute or Blood Considered Human/alive in most
cases
Can gain up to 10 levels in Hard to Kill, takes Bullet Damage normally.
Regeneration (constitution per Hour)